Battle maps

Dungeon’s and Dragons is as much a war game as it is a role playing game. Although some Dungeon Masters / Game Masters and groups prefer the ‘theatre of the mind’ to play out the encounters, many prefer using so called battle maps that show the surroundings and provides spatial awareness. I recently started leading games and making my own battle maps using DungeonDraft. Below you can download these for free. If you want to play using a Virtual Table Top, I have also included versions of the maps in the Dungeon Draft Universal Table Top format that is supported by Foundry, Encounter+, D20Pro, Roll20 and MapTool.

Map of “The Seventh Sin” tavern

In my first one shot I had the players summoned by their patron to a tavern called the “The Seventh Sin”. This tavern has a one story high appendage that consists of 7 private rooms where groups can meet discreetly.

Download (42 MB) contains 2 maps at 150 dpi in PNG and Universal VTT format. Each map is 20×20 squares that each represent a 5 ft x 5 ft area. Both maps are available in a daytime and a night-time version.

License

Battle Map of “The Seventh Sin” tavern by Roy Bijster is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Map of the “Museum of Magic Items and Relics”

In my first one shot the players were tasked to execute a heist on the reopened “Museum of Magic Items and Relics”. The collection was curated by Ellandra barones Willowheart, also known as “The Curator”. She is a local noble and former adventurer (abjuration wizard) that lives in an apartment on the top floor of the museum. Some high ranking staff also has smaller apartments on the same floor.

The building consists

  • Level -1: Basement and tunnel network. This basement is used for storage of the collection that is not currently on display.
  • Level 0: Ground floor.
    • Entrance with ticket sales
    • Guard office
    • Disfunctional portal
    • Totems
    • Magic stones and crystals
    • Instruments of the Bards
    • Magic of flight
  • Level 0: Garden
    • The garden contains two entrances to the tunnel network under the building.
    • A guard house with dog houses. I had the guards patrol the garden with blink dogs at their sides. With two guards, one guard will pass at a 2.5 minute interval.
  • Level 1: First floor with
    • Re-purposed portals. Two portals are linked, so that visitors can experience going through a portal.
    • History of the museum
    • Magic weapons and armor
    • Demonstrations of magical weapons
    • Apothecary of magical potions and elixers
    • Magical paperware
    • Library
    • Toilets
  • Level 2: Second floor
    • Magical traps and illusions
    • Divine magic
    • Museum restaurant
  • Level 3: Third floor with three legendary magic items on display. All three are protected by magical statues. The big room contains the item that has to be stolen and is protected by 4 Animated Drow Statues and 2 Helmed Horrors. The other rooms are not open to the public and are protected by traps and two Living Iron Statues each.
  • Level 4: Living quarters of senior staff and the Curator herself.
  • Level 5: The Roof. There is a hatch that leads to a spiral stairs that ends in the anteroom of the apartment of the Curator.

Download (412 MB) contains 7 maps at 150 dpi in PNG and Universal VTT format. Each map is 53×31 squares that each represent a 5 ft x 5 ft area. All maps are available in a daytime and a night-time version.

License

Battle Map of the “Museum of Magic Items and Relics” by Roy Bijster is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. It contains custom assets for the roof elements that are provided by Ross McConnell from 2 minute tabletop, that are available on his website. They are licensed under under a Creative Commons Attribution-NonCommercial 4.0 International License.